18 June 2026 · Engine
Teaching Kaku to refuse politely
A week of drafts where the code hand learned to say "this should not be a function" — and why we kept every refusal on record instead of correcting them away.
2 June 2026 · Craft
Why Egaku draws worse on Mondays
Weekend material drift is real: input queued over Saturday arrives stale in some way we cannot fully name. Our fix was not more data but a slower Sunday evening review, with tea.
21 May 2026 · Studio
The knife sharpener's verdict
Our neighbour two doors down finally visited. He watched Egaku draw a blade profile, grunted, and said the spine was honest. We are framing the grunt.
30 April 2026 · Engine
Twelve languages is enough for now
Kaku passed its month of internal review in Kotlin, and we have decided to stop adding languages for the rest of the year. Depth over breadth; the shelf is full.
9 April 2026 · Craft
On leaving corners empty
The most requested Egaku revision this spring was "less". Clients keep asking what we removed to make the work calmer. Nothing — the calm was never added in the first place.